We’ve made a separate thread to provide the data structure for the new COMBATANT_INFO log event here:
We’ve made a separate thread to give full context about these changes here:
These may appear to be “nerfs” at first glance, but are actually part of a widespread adjustment to improve overall tank (and tank healer) gameplay, that includes reducing the strength/frequency of defensive cooldowns, and adjusting creature tuning to compensate. Tank and Healer Abilities and Cooldowns - Tanks and Healers will notice significant changes to the tuning on many of their defensive abilities.We’d like to provide some additional context and info, and also focus discussion on the topics that will provide the most useful feedback at the moment. There’s a new Alpha build today, which includes a number of new additions and changes.